refactor: normalize files
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@@ -1,11 +1,11 @@
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function initializeGame() {
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const gameContainer = document.getElementById('game-container');
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const player = document.getElementById('player');
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let playerSize = gameContainer.clientWidth * 0.0625; // 5% of container width
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player.style.width = playerSize + 'px';
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player.style.height = playerSize + 'px';
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let playerX = gameContainer.clientWidth / 2 - playerSize / 2;
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let playerY = gameContainer.clientHeight * 0.1;
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const scoreElement = document.getElementById('score');
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@@ -18,12 +18,12 @@ function initializeGame() {
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let projectileHeight = gameContainer.clientHeight * 0.01667; // 1% of container height
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let paused = false;
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const fireRate = 200; // Time between shots in milliseconds
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let lastProjectileTime = 0;
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let lives = 3;
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let highScore = localStorage.getItem('highScore') ? parseInt(localStorage.getItem('highScore')) : 0;
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updateHighScore();
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@@ -195,7 +195,7 @@ function initializeGame() {
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score = 0;
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level = 1;
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lives = 3;
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gameOver = false;
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updateScore();
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