Fix: Thymeleaf syntax (/*[[...]]*/) (#2659)
# Description Please provide a summary of the changes, including relevant motivation and context. Closes #(issue_number) ## Checklist - [x] I have read the [Contribution Guidelines](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/CONTRIBUTING.md) - [x] I have performed a self-review of my own code - [ ] I have attached images of the change if it is UI based - [ ] I have commented my code, particularly in hard-to-understand areas - [ ] If my code has heavily changed functionality I have updated relevant docs on [Stirling-PDFs doc repo](https://github.com/Stirling-Tools/Stirling-Tools.github.io/blob/main/docs/) - [x] My changes generate no new warnings - [ ] I have read the section [Add New Translation Tags](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/HowToAddNewLanguage.md#add-new-translation-tags) (for new translation tags only)
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@@ -32,8 +32,8 @@ function initializeGame() {
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const BASE_SPAWN_INTERVAL_MS = 1250; // milliseconds before a new enemy spawns
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const LEVEL_INCREASE_FACTOR_MS = 25; // milliseconds to decrease the spawn interval per level
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const MAX_SPAWN_RATE_REDUCTION_MS = 800; // Max milliseconds from the base spawn interval
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let keysPressed = {};
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const pdfs = [];
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const projectiles = [];
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@@ -42,7 +42,7 @@ function initializeGame() {
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let pdfSpeed = BASE_PDF_SPEED;
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let gameOver = false;
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function handleKeys() {
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if (keysPressed["ArrowLeft"]) {
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playerX -= PLAYER_MOVE_SPEED;
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@@ -72,7 +72,7 @@ function initializeGame() {
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function onKeyUp(event) {
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keysPressed[event.key] = false;
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}
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document.removeEventListener("keydown", onKeydown);
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document.removeEventListener("keyup", onKeyUp);
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document.addEventListener("keydown", onKeydown);
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@@ -243,7 +243,7 @@ function initializeGame() {
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let spawnPdfTimeout;
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function spawnPdfInterval() {
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if (gameOver || paused) {
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