61 lines
2.5 KiB
C#
61 lines
2.5 KiB
C#
|
|
using System;
|
|||
|
|
using System.Threading.Tasks;
|
|||
|
|
using Wino.Core.Domain.Enums;
|
|||
|
|
using Wino.Core.Domain.Models.Server;
|
|||
|
|
|
|||
|
|
namespace Wino.Core.Domain.Interfaces
|
|||
|
|
{
|
|||
|
|
public interface IWinoServerConnectionManager
|
|||
|
|
{
|
|||
|
|
/// <summary>
|
|||
|
|
/// When the connection status changes, this event will be triggered.
|
|||
|
|
/// </summary>
|
|||
|
|
event EventHandler<WinoServerConnectionStatus> StatusChanged;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Gets the connection status.
|
|||
|
|
/// </summary>
|
|||
|
|
WinoServerConnectionStatus Status { get; }
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Launches Full Trust process (Wino Server) and awaits connection completion.
|
|||
|
|
/// If connection is not established in 5 seconds, it will return false.
|
|||
|
|
/// If the server process is already running, it'll connect to existing one.
|
|||
|
|
/// If the server process is not running, it'll be launched and connection establishment is awaited.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <returns>Whether connection is established or not.</returns>
|
|||
|
|
Task<bool> ConnectAsync();
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Disconnects from existing connection and disposes the connection.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <returns>Whether disconnection is succesfull or not.</returns>
|
|||
|
|
Task<bool> DisconnectAsync();
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Queues a new user request to be processed by Wino Server.
|
|||
|
|
/// Healthy connection must present before calling this method.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="request">Request to queue for synchronizer in the server.</param>
|
|||
|
|
/// <param name="accountId">Account id to queueu request for.</param>
|
|||
|
|
Task QueueRequestAsync(IRequestBase request, Guid accountId);
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Returns response from server for the given request.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <typeparam name="TResponse">Response type.</typeparam>
|
|||
|
|
/// <typeparam name="TRequestType">Request type.</typeparam>
|
|||
|
|
/// <param name="clientMessage">Request type.</param>
|
|||
|
|
/// <returns>Response received from the server for the given TResponse type.</returns>
|
|||
|
|
Task<WinoServerResponse<TResponse>> GetResponseAsync<TResponse, TRequestType>(TRequestType clientMessage) where TRequestType : IClientMessage;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public interface IWinoServerConnectionManager<TAppServiceConnection> : IWinoServerConnectionManager, IInitializeAsync
|
|||
|
|
{
|
|||
|
|
/// <summary>
|
|||
|
|
/// Existing connection handle to the server of TAppServiceConnection type.
|
|||
|
|
/// </summary>
|
|||
|
|
TAppServiceConnection Connection { get; set; }
|
|||
|
|
}
|
|||
|
|
}
|