UIMessage communication. Single instancing for server and re-connection mechanism on suspension.
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20
Wino.Messages/Wino.Messaging.csproj
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20
Wino.Messages/Wino.Messaging.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<LangVersion>12</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Wino.Core.Domain\Wino.Core.Domain.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="IsExternalInit" Version="1.0.3">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="System.Text.Json" Version="8.0.4" />
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</ItemGroup>
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</Project>
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