Add server projects. Packaging with WinUI server doesn't work. Payload contains two or more files etc.
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131
Wino.Server.WPF/App.xaml.cs
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131
Wino.Server.WPF/App.xaml.cs
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using H.NotifyIcon;
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using Microsoft.Extensions.DependencyInjection;
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using Windows.Storage;
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using Wino.Core;
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using Wino.Core.Domain.Interfaces;
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using Wino.Core.Services;
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using Wino.Core.UWP;
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//using Wino.Core.UWP;
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namespace Wino.Server
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{
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/// <summary>
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/// Single instance Wino Server.
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/// Instancing is done using Mutex.
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/// App will not start if another instance is already running.
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/// App will let running server know that server execution is triggered, which will
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/// led server to start new connection to requesting UWP app.
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/// </summary>
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public partial class App : Application
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{
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private const string NotifyIconResourceKey = "NotifyIcon";
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private const string WinoServerAppName = "Wino.Server";
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private const string WinoServerActiatedName = "Wino.Server.Activated";
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public new static App Current => (App)Application.Current;
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private TaskbarIcon? notifyIcon;
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private static Mutex _mutex = null;
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private EventWaitHandle _eventWaitHandle;
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public IServiceProvider Services { get; private set; }
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private IServiceProvider ConfigureServices()
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{
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var services = new ServiceCollection();
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services.AddTransient<ServerContext>();
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services.AddTransient<ServerViewModel>();
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services.RegisterCoreServices();
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services.RegisterCoreUWPServices();
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// Below services belongs to UWP.Core package and some APIs are not available for WPF.
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// We register them here to avoid compilation errors.
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//services.AddSingleton<IConfigurationService, ConfigurationService>();
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//services.AddSingleton<INativeAppService, NativeAppService>();
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//services.AddSingleton<IPreferencesService, PreferencesService>();
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return services.BuildServiceProvider();
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}
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private async Task<ServerViewModel> InitializeNewServerAsync()
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{
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// TODO: Error handling.
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var databaseService = Services.GetService<IDatabaseService>();
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var applicationFolderConfiguration = Services.GetService<IApplicationConfiguration>();
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applicationFolderConfiguration.ApplicationDataFolderPath = ApplicationData.Current.LocalFolder.Path;
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applicationFolderConfiguration.PublisherSharedFolderPath = ApplicationData.Current.GetPublisherCacheFolder(ApplicationConfiguration.SharedFolderName).Path;
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await databaseService.InitializeAsync();
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var serverViewModel = Services.GetRequiredService<ServerViewModel>();
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await serverViewModel.InitializeAsync();
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return serverViewModel;
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}
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protected override async void OnStartup(StartupEventArgs e)
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{
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_mutex = new Mutex(true, WinoServerAppName, out bool isCreatedNew);
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_eventWaitHandle = new EventWaitHandle(false, EventResetMode.AutoReset, WinoServerActiatedName);
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if (isCreatedNew)
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{
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// Spawn a thread which will be waiting for our event
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var thread = new Thread(() =>
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{
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while (_eventWaitHandle.WaitOne())
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{
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if (notifyIcon == null) return;
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Current.Dispatcher.BeginInvoke(async () =>
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{
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if (notifyIcon.DataContext is ServerViewModel trayIconViewModel)
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{
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await trayIconViewModel.ReconnectAsync();
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}
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});
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}
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});
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// It is important mark it as background otherwise it will prevent app from exiting.
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thread.IsBackground = true;
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thread.Start();
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Services = ConfigureServices();
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base.OnStartup(e);
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var serverViewModel = await InitializeNewServerAsync();
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// Create taskbar icon for the new server.
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notifyIcon = (TaskbarIcon)FindResource(NotifyIconResourceKey);
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notifyIcon.DataContext = serverViewModel;
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notifyIcon.ForceCreate(enablesEfficiencyMode: true);
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}
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else
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{
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// Notify other instance so it could reconnect to UWP app if needed.
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_eventWaitHandle.Set();
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// Terminate this instance.
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Shutdown();
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}
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}
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protected override void OnExit(ExitEventArgs e)
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{
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notifyIcon?.Dispose();
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base.OnExit(e);
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}
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}
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}
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