using System; using System.Collections.ObjectModel; using CommunityToolkit.Mvvm.Messaging; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Wino.Calendar.Args; using Wino.Core.Domain.Models.Calendar; using Wino.Messaging.Client.Calendar; namespace Wino.Calendar.Controls { public class WinoCalendarControl : Control { private const string PART_WinoFlipView = nameof(PART_WinoFlipView); public event EventHandler TimelineCellSelected; public event EventHandler TimelineCellUnselected; #region Dependency Properties public static readonly DependencyProperty DayRangesProperty = DependencyProperty.Register(nameof(DayRanges), typeof(ObservableCollection), typeof(WinoCalendarControl), new PropertyMetadata(null)); public static readonly DependencyProperty SelectedFlipViewIndexProperty = DependencyProperty.Register(nameof(SelectedFlipViewIndex), typeof(int), typeof(WinoCalendarControl), new PropertyMetadata(-1)); public static readonly DependencyProperty SelectedFlipViewDayRangeProperty = DependencyProperty.Register(nameof(SelectedFlipViewDayRange), typeof(DayRangeRenderModel), typeof(WinoCalendarControl), new PropertyMetadata(null)); public DayRangeRenderModel SelectedFlipViewDayRange { get { return (DayRangeRenderModel)GetValue(SelectedFlipViewDayRangeProperty); } set { SetValue(SelectedFlipViewDayRangeProperty, value); } } /// /// Gets or sets the collection of day ranges to render. /// Each day range usually represents a week, but it may support other ranges. /// public ObservableCollection DayRanges { get { return (ObservableCollection)GetValue(DayRangesProperty); } set { SetValue(DayRangesProperty, value); } } public int SelectedFlipViewIndex { get { return (int)GetValue(SelectedFlipViewIndexProperty); } set { SetValue(SelectedFlipViewIndexProperty, value); } } #endregion private WinoDayTimelineCanvas _activeCanvas; public WinoDayTimelineCanvas ActiveCanvas { get { return _activeCanvas; } set { // FlipView's timeline is changing. // Make sure to unregister from the old one. if (_activeCanvas != null) { // Dismiss any selection on the old canvas. _activeCanvas.SelectedDateTime = null; _activeCanvas.TimelineCellSelected -= ActiveTimelineCellSelected; _activeCanvas.TimelineCellUnselected -= ActiveTimelineCellUnselected; } _activeCanvas = value; if (_activeCanvas != null) { _activeCanvas.TimelineCellSelected += ActiveTimelineCellSelected; _activeCanvas.TimelineCellUnselected += ActiveTimelineCellUnselected; // Raise visible date range change to shell. WeakReferenceMessenger.Default.Send(new VisibleDateRangeChangedMessage(_activeCanvas.RenderOptions.DateRange)); } } } private WinoCalendarFlipView InternalFlipView; public WinoCalendarControl() { DefaultStyleKey = typeof(WinoCalendarControl); SizeChanged += CalendarSizeChanged; } private void CalendarSizeChanged(object sender, SizeChangedEventArgs e) { if (ActiveCanvas == null) return; ActiveCanvas.SelectedDateTime = null; } protected override void OnApplyTemplate() { base.OnApplyTemplate(); InternalFlipView = GetTemplateChild(PART_WinoFlipView) as WinoCalendarFlipView; // Each FlipViewItem will have 1 timeline canvas to draw hour cells in the background that supports selection of them. // When the selection changes, we need to stop listening to the old canvas and start listening to the new one to catch events. InternalFlipView.ActiveTimelineCanvasChanged += FlipViewsActiveTimelineCanvasChanged; } private void FlipViewsActiveTimelineCanvasChanged(object sender, WinoDayTimelineCanvas e) { ActiveCanvas = e; SelectedFlipViewDayRange = InternalFlipView.SelectedItem as DayRangeRenderModel; } private void ActiveTimelineCellUnselected(object sender, TimelineCellUnselectedArgs e) => TimelineCellUnselected?.Invoke(this, e); private void ActiveTimelineCellSelected(object sender, TimelineCellSelectedArgs e) => TimelineCellSelected?.Invoke(this, e); public void NavigateToDay(DateTime dateTime) => InternalFlipView.NavigateToDay(dateTime); public void ResetTimelineSelection() { if (ActiveCanvas == null) return; ActiveCanvas.SelectedDateTime = null; } public void GoNextRange() { if (InternalFlipView == null) return; InternalFlipView.GoNextFlip(); } public void GoPreviousRange() { if (InternalFlipView == null) return; InternalFlipView.GoPreviousFlip(); } } }