107 lines
3.5 KiB
C#
107 lines
3.5 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Wino.Core.Domain.Interfaces;
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/// <summary>
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/// Simple wrapper class to maintain compatibility with the original WinoServerResponse structure.
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/// </summary>
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/// <typeparam name="T">Type of the expected response.</typeparam>
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public class WinoServerResponse<T>
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{
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public bool IsSuccess { get; set; }
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public string Message { get; set; }
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public T Data { get; set; }
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public static WinoServerResponse<T> CreateSuccessResponse(T data)
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{
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return new WinoServerResponse<T>
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{
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IsSuccess = true,
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Data = data
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};
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}
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public static WinoServerResponse<T> CreateErrorResponse(string message)
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{
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return new WinoServerResponse<T>
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{
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IsSuccess = false,
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Message = message
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};
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}
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public void ThrowIfFailed()
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{
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if (!IsSuccess)
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throw new InvalidOperationException(Message);
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}
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}
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/// <summary>
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/// Connection status enum to maintain compatibility.
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/// </summary>
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public enum WinoServerConnectionStatus
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{
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None,
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Connecting,
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Connected,
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Disconnected,
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Failed
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}
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public interface IWinoServerConnectionManager
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{
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/// <summary>
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/// When the connection status changes, this event will be triggered.
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/// </summary>
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event EventHandler<WinoServerConnectionStatus> StatusChanged;
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/// <summary>
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/// Gets the connection status.
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/// </summary>
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WinoServerConnectionStatus Status { get; }
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/// <summary>
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/// Launches Full Trust process (Wino Server) and awaits connection completion.
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/// If connection is not established in 10 seconds, it will return false.
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/// If the server process is already running, it'll connect to existing one.
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/// If the server process is not running, it'll be launched and connection establishment is awaited.
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/// </summary>
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/// <returns>Whether connection is established or not.</returns>
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Task<bool> ConnectAsync();
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/// <summary>
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/// Queues a new user request to be processed by Wino Server.
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/// Healthy connection must present before calling this method.
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/// </summary>
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/// <param name="request">Request to queue for synchronizer in the server.</param>
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/// <param name="accountId">Account id to queueu request for.</param>
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Task QueueRequestAsync(IRequestBase request, Guid accountId);
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/// <summary>
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/// Returns response from server for the given request.
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/// </summary>
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/// <typeparam name="TResponse">Response type.</typeparam>
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/// <typeparam name="TRequestType">Request type.</typeparam>
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/// <param name="clientMessage">Request type.</param>
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/// <returns>Response received from the server for the given TResponse type.</returns>
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Task<WinoServerResponse<TResponse>> GetResponseAsync<TResponse, TRequestType>(TRequestType clientMessage, CancellationToken cancellationToken = default) where TRequestType : IClientMessage;
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/// <summary>
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/// Handle for connecting to the server.
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/// If the server is already running, it'll connect to existing one.
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/// Callers can await this handle to wait for connection establishment.
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/// </summary>
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TaskCompletionSource<bool> ConnectingHandle { get; }
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}
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public interface IWinoServerConnectionManager<TAppServiceConnection> : IWinoServerConnectionManager, IInitializeAsync
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{
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/// <summary>
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/// Existing connection handle to the server of TAppServiceConnection type.
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/// </summary>
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TAppServiceConnection Connection { get; set; }
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}
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