* Separation of messages. Introducing Wino.Messages library. * Wino.Server and Wino.Packaging projects. Enabling full trust for UWP and app service connection manager basics. * Remove debug code. * Enable generating assembly info to deal with unsupported os platform warnings. * Fix server-client connection. * UIMessage communication. Single instancing for server and re-connection mechanism on suspension. * Removed IWinoSynchronizerFactory from UWP project. * Removal of background task service from core. * Delegating changes to UI and triggering new background synchronization. * Fix build error. * Moved core lib messages to Messaging project. * Better client-server communication. Handling of requests in the server. New synchronizer factory in the server. * WAM broker and MSAL token caching for OutlookAuthenticator. Handling account creation for Outlook. * WinoServerResponse basics. * Delegating protocol activation for Gmail authenticator. * Adding margin to searchbox to match action bar width. * Move libraries into lib folder. * Storing base64 encoded mime on draft creation instead of MimeMessage object. Fixes serialization/deserialization issue with S.T.Json * Scrollbar adjustments * WınoExpander for thread expander layout ıssue. * Handling synchronizer state changes. * Double init on background activation. * FIxing packaging issues and new Wino Mail launcher protocol for activation from full thrust process. * Remove debug deserialization. * Remove debug code. * Making sure the server connection is established when the app is launched. * Thrust -> Trust string replacement... * Rename package to Wino Mail * Enable translated values in the server. * Fixed an issue where toast activation can't find the clicked mail after the folder is initialized. * Revert debug code. * Change server background sync to every 3 minute and Inbox only synchronization. * Revert google auth changes. * App preferences page. * Changing tray icon visibility on preference change. * Start the server with invisible tray icon if set to invisible. * Reconnect button on the title bar. * Handling of toast actions. * Enable x86 build for server during packaging. * Get rid of old background tasks and v180 migration. * Terminate client when Exit clicked in server. * Introducing SynchronizationSource to prevent notifying UI after server tick synchronization. * Remove confirmAppClose restricted capability and unused debug code in manifest. * Closing the reconnect info popup when reconnect is clicked. * Custom RetryHandler for OutlookSynchronizer and separating client/server logs. * Running server on Windows startup. * Fix startup exe. * Fix for expander list view item paddings. * Force full sync on app launch instead of Inbox. * Fix draft creation. * Fix an issue with custom folder sync logic. * Reporting back account sync progress from server. * Fix sending drafts and missing notifications for imap. * Changing imap folder sync requirements. * Retain file count is set to 3. * Disabled swipe gestures temporarily due to native crash with SwipeControl * Save all attachments implementation. * Localization for save all attachments button. * Fix logging dates for logs. * Fixing ARM64 build. * Add ARM64 build config to packaging project. * Comment out OutOfProcPDB for ARM64. * Hnadling GONE response for Outlook folder synchronization.
61 lines
2.5 KiB
C#
61 lines
2.5 KiB
C#
using System;
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using System.Threading.Tasks;
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using Wino.Core.Domain.Enums;
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using Wino.Core.Domain.Models.Server;
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namespace Wino.Core.Domain.Interfaces
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{
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public interface IWinoServerConnectionManager
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{
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/// <summary>
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/// When the connection status changes, this event will be triggered.
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/// </summary>
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event EventHandler<WinoServerConnectionStatus> StatusChanged;
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/// <summary>
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/// Gets the connection status.
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/// </summary>
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WinoServerConnectionStatus Status { get; }
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/// <summary>
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/// Launches Full Trust process (Wino Server) and awaits connection completion.
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/// If connection is not established in 5 seconds, it will return false.
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/// If the server process is already running, it'll connect to existing one.
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/// If the server process is not running, it'll be launched and connection establishment is awaited.
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/// </summary>
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/// <returns>Whether connection is established or not.</returns>
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Task<bool> ConnectAsync();
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/// <summary>
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/// Disconnects from existing connection and disposes the connection.
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/// </summary>
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/// <returns>Whether disconnection is succesfull or not.</returns>
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Task<bool> DisconnectAsync();
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/// <summary>
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/// Queues a new user request to be processed by Wino Server.
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/// Healthy connection must present before calling this method.
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/// </summary>
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/// <param name="request">Request to queue for synchronizer in the server.</param>
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/// <param name="accountId">Account id to queueu request for.</param>
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Task QueueRequestAsync(IRequestBase request, Guid accountId);
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/// <summary>
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/// Returns response from server for the given request.
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/// </summary>
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/// <typeparam name="TResponse">Response type.</typeparam>
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/// <typeparam name="TRequestType">Request type.</typeparam>
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/// <param name="clientMessage">Request type.</param>
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/// <returns>Response received from the server for the given TResponse type.</returns>
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Task<WinoServerResponse<TResponse>> GetResponseAsync<TResponse, TRequestType>(TRequestType clientMessage) where TRequestType : IClientMessage;
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}
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public interface IWinoServerConnectionManager<TAppServiceConnection> : IWinoServerConnectionManager, IInitializeAsync
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{
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/// <summary>
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/// Existing connection handle to the server of TAppServiceConnection type.
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/// </summary>
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TAppServiceConnection Connection { get; set; }
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}
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}
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