Files
Wino-Mail/Wino.Core.UWP/Services/WinoServerConnectionManager.cs
Burak Kaan Köse ff77b2b3dc Full trust Wino Server implementation. (#295)
* Separation of messages. Introducing Wino.Messages library.

* Wino.Server and Wino.Packaging projects. Enabling full trust for UWP and app service connection manager basics.

* Remove debug code.

* Enable generating assembly info to deal with unsupported os platform warnings.

* Fix server-client connection.

* UIMessage communication. Single instancing for server and re-connection mechanism on suspension.

* Removed IWinoSynchronizerFactory from UWP project.

* Removal of background task service from core.

* Delegating changes to UI and triggering new background synchronization.

* Fix build error.

* Moved core lib messages to Messaging project.

* Better client-server communication. Handling of requests in the server. New synchronizer factory in the server.

* WAM broker and MSAL token caching for OutlookAuthenticator. Handling account creation for Outlook.

* WinoServerResponse basics.

* Delegating protocol activation for Gmail authenticator.

* Adding margin to searchbox to match action bar width.

* Move libraries into lib folder.

* Storing base64 encoded mime on draft creation instead of MimeMessage object. Fixes serialization/deserialization issue with S.T.Json

* Scrollbar adjustments

* WınoExpander for thread expander layout ıssue.

* Handling synchronizer state changes.

* Double init on background activation.

* FIxing packaging issues and new Wino Mail launcher protocol for activation from full thrust process.

* Remove debug deserialization.

* Remove debug code.

* Making sure the server connection is established when the app is launched.

* Thrust -> Trust string replacement...

* Rename package to Wino Mail

* Enable translated values in the server.

* Fixed an issue where toast activation can't find the clicked mail after the folder is initialized.

* Revert debug code.

* Change server background sync to every 3 minute and Inbox only synchronization.

* Revert google auth changes.

* App preferences page.

* Changing tray icon visibility on preference change.

* Start the server with invisible tray icon if set to invisible.

* Reconnect button on the title bar.

* Handling of toast actions.

* Enable x86 build for server during packaging.

* Get rid of old background tasks and v180 migration.

* Terminate client when Exit clicked in server.

* Introducing SynchronizationSource to prevent notifying UI after server tick synchronization.

* Remove confirmAppClose restricted capability and unused debug code in manifest.

* Closing the reconnect info popup when reconnect is clicked.

* Custom RetryHandler for OutlookSynchronizer and separating client/server logs.

* Running server on Windows startup.

* Fix startup exe.

* Fix for expander list view item paddings.

* Force full sync on app launch instead of Inbox.

* Fix draft creation.

* Fix an issue with custom folder sync logic.

* Reporting back account sync progress from server.

* Fix sending drafts and missing notifications for imap.

* Changing imap folder sync requirements.

* Retain file  count is set to 3.

* Disabled swipe gestures temporarily due to native crash
 with SwipeControl

* Save all attachments implementation.

* Localization for save all attachments button.

* Fix logging dates for logs.

* Fixing ARM64 build.

* Add ARM64 build config to packaging project.

* Comment out OutOfProcPDB for ARM64.

* Hnadling GONE response for Outlook folder synchronization.
2024-08-05 00:36:26 +02:00

317 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using CommunityToolkit.Mvvm.Messaging;
using Nito.AsyncEx;
using Serilog;
using Windows.ApplicationModel;
using Windows.ApplicationModel.AppService;
using Windows.Foundation.Collections;
using Windows.Foundation.Metadata;
using Wino.Core.Domain.Enums;
using Wino.Core.Domain.Interfaces;
using Wino.Core.Domain.Models.Requests;
using Wino.Core.Domain.Models.Server;
using Wino.Core.Integration.Json;
using Wino.Messaging;
using Wino.Messaging.Client.Connection;
using Wino.Messaging.Enums;
using Wino.Messaging.UI;
namespace Wino.Core.UWP.Services
{
public class WinoServerConnectionManager :
IWinoServerConnectionManager<AppServiceConnection>,
IRecipient<WinoServerConnectionEstrablished>
{
private const int ServerConnectionTimeoutMs = 5000;
public event EventHandler<WinoServerConnectionStatus> StatusChanged;
private TaskCompletionSource<bool> _connectionTaskCompletionSource;
private ILogger Logger => Logger.ForContext<WinoServerConnectionManager>();
private WinoServerConnectionStatus status;
public WinoServerConnectionStatus Status
{
get { return status; }
private set
{
status = value;
StatusChanged?.Invoke(this, value);
}
}
private AppServiceConnection _connection;
public AppServiceConnection Connection
{
get { return _connection; }
set
{
if (_connection != null)
{
_connection.RequestReceived -= ServerMessageReceived;
_connection.ServiceClosed -= ServerDisconnected;
}
_connection = value;
if (value == null)
{
Status = WinoServerConnectionStatus.Disconnected;
}
else
{
value.RequestReceived += ServerMessageReceived;
value.ServiceClosed += ServerDisconnected;
Status = WinoServerConnectionStatus.Connected;
}
}
}
private readonly JsonSerializerOptions _jsonSerializerOptions = new()
{
TypeInfoResolver = new ServerRequestTypeInfoResolver()
};
public WinoServerConnectionManager()
{
WeakReferenceMessenger.Default.Register(this);
}
public async Task<bool> ConnectAsync()
{
if (Status == WinoServerConnectionStatus.Connected) return true;
if (ApiInformation.IsApiContractPresent("Windows.ApplicationModel.FullTrustAppContract", 1, 0))
{
try
{
_connectionTaskCompletionSource ??= new TaskCompletionSource<bool>();
var connectionCancellationToken = new CancellationTokenSource(TimeSpan.FromMilliseconds(ServerConnectionTimeoutMs));
Status = WinoServerConnectionStatus.Connecting;
await FullTrustProcessLauncher.LaunchFullTrustProcessForCurrentAppAsync();
// Connection establishment handler is in App.xaml.cs OnBackgroundActivated.
// Once the connection is established, the handler will set the Connection property
// and WinoServerConnectionEstrablished will be fired by the messenger.
await _connectionTaskCompletionSource.Task.WaitAsync(connectionCancellationToken.Token);
}
catch (Exception)
{
Status = WinoServerConnectionStatus.Failed;
return false;
}
return true;
}
return false;
}
public async Task<bool> DisconnectAsync()
{
if (Connection == null || Status == WinoServerConnectionStatus.Disconnected) return true;
// TODO: Send disconnect message to the fulltrust process.
return true;
}
public async Task InitializeAsync()
{
var isConnectionSuccessfull = await ConnectAsync();
// TODO: Log connection status
}
private void ServerMessageReceived(AppServiceConnection sender, AppServiceRequestReceivedEventArgs args)
{
if (args.Request.Message.TryGetValue(MessageConstants.MessageTypeKey, out object messageTypeObject) && messageTypeObject is int messageTypeInt)
{
var messageType = (MessageType)messageTypeInt;
if (args.Request.Message.TryGetValue(MessageConstants.MessageDataKey, out object messageDataObject) && messageDataObject is string messageJson)
{
switch (messageType)
{
case MessageType.UIMessage:
if (!args.Request.Message.TryGetValue(MessageConstants.MessageDataTypeKey, out object dataTypeObject) || dataTypeObject is not string dataTypeName)
throw new ArgumentException("Message data type is missing.");
HandleUIMessage(messageJson, dataTypeName);
break;
default:
break;
}
}
}
}
/// <summary>
/// Unpacks IServerMessage objects and delegate it to Messenger for UI to process.
/// </summary>
/// <param name="messageJson">Message data in json format.</param>
private void HandleUIMessage(string messageJson, string typeName)
{
switch (typeName)
{
case nameof(MailAddedMessage):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<MailAddedMessage>(messageJson));
break;
case nameof(MailDownloadedMessage):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<MailDownloadedMessage>(messageJson));
break;
case nameof(MailRemovedMessage):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<MailRemovedMessage>(messageJson));
break;
case nameof(MailUpdatedMessage):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<MailUpdatedMessage>(messageJson));
break;
case nameof(AccountCreatedMessage):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<AccountCreatedMessage>(messageJson));
break;
case nameof(AccountRemovedMessage):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<AccountRemovedMessage>(messageJson));
break;
case nameof(AccountUpdatedMessage):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<AccountUpdatedMessage>(messageJson));
break;
case nameof(DraftCreated):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<DraftCreated>(messageJson));
break;
case nameof(DraftFailed):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<DraftFailed>(messageJson));
break;
case nameof(DraftMapped):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<DraftMapped>(messageJson));
break;
case nameof(FolderRenamed):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<FolderRenamed>(messageJson));
break;
case nameof(FolderSynchronizationEnabled):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<FolderSynchronizationEnabled>(messageJson));
break;
case nameof(MergedInboxRenamed):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<MergedInboxRenamed>(messageJson));
break;
case nameof(AccountSynchronizationCompleted):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<AccountSynchronizationCompleted>(messageJson));
break;
case nameof(RefreshUnreadCountsMessage):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<RefreshUnreadCountsMessage>(messageJson));
break;
case nameof(AccountSynchronizerStateChanged):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<AccountSynchronizerStateChanged>(messageJson));
break;
case nameof(AccountSynchronizationProgressUpdatedMessage):
WeakReferenceMessenger.Default.Send(JsonSerializer.Deserialize<AccountSynchronizationProgressUpdatedMessage>(messageJson));
break;
default:
throw new Exception("Invalid data type name passed to client.");
}
}
private void ServerDisconnected(AppServiceConnection sender, AppServiceClosedEventArgs args)
{
// TODO: Handle server disconnection.
}
public async Task QueueRequestAsync(IRequestBase request, Guid accountId)
{
var queuePackage = new ServerRequestPackage(accountId, request);
var queueResponse = await GetResponseInternalAsync<bool, ServerRequestPackage>(queuePackage, new Dictionary<string, object>()
{
{ MessageConstants.MessageDataRequestAccountIdKey, accountId }
});
queueResponse.ThrowIfFailed();
}
public Task<WinoServerResponse<TResponse>> GetResponseAsync<TResponse, TRequestType>(TRequestType message) where TRequestType : IClientMessage
=> GetResponseInternalAsync<TResponse, TRequestType>(message);
private async Task<WinoServerResponse<TResponse>> GetResponseInternalAsync<TResponse, TRequestType>(TRequestType message, Dictionary<string, object> parameters = null)
{
if (Connection == null)
return WinoServerResponse<TResponse>.CreateErrorResponse("Server connection is not established.");
string serializedMessage = string.Empty;
try
{
serializedMessage = JsonSerializer.Serialize(message, _jsonSerializerOptions);
}
catch (Exception serializationException)
{
Logger.Error(serializationException, $"Failed to serialize client message for sending.");
return WinoServerResponse<TResponse>.CreateErrorResponse($"Failed to serialize message.\n{serializationException.Message}");
}
AppServiceResponse response = null;
try
{
var valueSet = new ValueSet
{
{ MessageConstants.MessageTypeKey, (int)MessageType.ServerMessage },
{ MessageConstants.MessageDataKey, serializedMessage },
{ MessageConstants.MessageDataTypeKey, message.GetType().Name }
};
// Add additional parameters into ValueSet
if (parameters != null)
{
foreach (var item in parameters)
{
valueSet.Add(item.Key, item.Value);
}
}
response = await Connection.SendMessageAsync(valueSet);
}
catch (Exception serverSendException)
{
Logger.Error(serverSendException, $"Failed to send message to server.");
return WinoServerResponse<TResponse>.CreateErrorResponse($"Failed to send message to server.\n{serverSendException.Message}");
}
// It should be always Success.
if (response.Status != AppServiceResponseStatus.Success)
return WinoServerResponse<TResponse>.CreateErrorResponse($"Wino Server responded with '{response.Status}' status to message delivery.");
// All responses must contain a message data.
if (!(response.Message.TryGetValue(MessageConstants.MessageDataKey, out object messageDataObject) && messageDataObject is string messageJson))
return WinoServerResponse<TResponse>.CreateErrorResponse("Server response did not contain message data.");
// Try deserialize the message data.
try
{
return JsonSerializer.Deserialize<WinoServerResponse<TResponse>>(messageJson);
}
catch (Exception jsonDeserializationError)
{
Logger.Error(jsonDeserializationError, $"Failed to deserialize server response message data.");
return WinoServerResponse<TResponse>.CreateErrorResponse($"Failed to deserialize Wino server response message data.\n{jsonDeserializationError.Message}");
}
}
public void Receive(WinoServerConnectionEstrablished message)
{
if (_connectionTaskCompletionSource != null)
{
_connectionTaskCompletionSource.TrySetResult(true);
}
}
}
}