Add repeat mode

This commit is contained in:
Lei Nelissen
2020-08-28 14:17:54 +02:00
parent 12b53eca4a
commit 3026fdf4da
4 changed files with 81 additions and 1 deletions

View File

@@ -1,4 +1,4 @@
import React from 'react';
import React, { useState, useCallback, useEffect, useRef } from 'react';
import TrackPlayer, { usePlaybackState, STATE_PLAYING, STATE_PAUSED } from 'react-native-track-player';
import { TouchableOpacity } from 'react-native';
import styled from 'styled-components/native';
@@ -7,9 +7,13 @@ import ForwardIcon from 'assets/forwards.svg';
import BackwardIcon from 'assets/backwards.svg';
import PlayIcon from 'assets/play.svg';
import PauseIcon from 'assets/pause.svg';
import RepeatIcon from 'assets/repeat.svg';
// import ShuffleIcon from 'assets/shuffle.svg';
import { useColorScheme } from 'react-native-appearance';
import { THEME_COLOR } from 'CONSTANTS';
const BUTTON_SIZE = 40;
const BUTTON_SIZE_SMALL = 25;
const pause = () => TrackPlayer.pause();
const play = () => TrackPlayer.play();
@@ -47,6 +51,14 @@ export default function MediaControls() {
<NextButton fill={fill} />
</Button>
</Buttons>
<Buttons>
<Button>
<RepeatButton fill={fill} />
</Button>
<Button>
{/* <ShuffleButton fill={fill} /> */}
</Button>
</Buttons>
</Container>
);
}
@@ -71,6 +83,67 @@ export function NextButton({ fill }: { fill: string }) {
);
}
export function RepeatButton({ fill }: { fill: string}) {
const [isRepeating, setRepeating] = useState(false);
const handlePress = useCallback(() => setRepeating(!isRepeating), [isRepeating, setRepeating]);
const listener = useRef<TrackPlayer.EmitterSubscription | null>(null);
// The callback that should determine whether we need to repeeat or not
const handleEndEvent = useCallback(async () => {
if (isRepeating) {
// Retrieve all current tracks
const tracks = await TrackPlayer.getQueue();
// Then skip to the first track
await TrackPlayer.skip(tracks[0].id);
// Cautiously reset the seek time, as there might only be a single
// item in queue.
await TrackPlayer.seekTo(0);
// Then play the item
await TrackPlayer.play();
}
}, [isRepeating]);
// Subscribe to ended event handler so that we can restart the queue from
// the start if looping is enabled
useEffect(() => {
// Set the event listener
listener.current = TrackPlayer.addEventListener('playback-queue-ended', handleEndEvent);
// Then clean up after
return function cleanup() {
listener?.current?.remove();
};
}, [handleEndEvent]);
return (
<TouchableOpacity onPress={handlePress} style={{ opacity: isRepeating ? 1 : 0.5 }}>
<RepeatIcon
width={BUTTON_SIZE_SMALL}
height={BUTTON_SIZE_SMALL}
fill={isRepeating ? THEME_COLOR : fill}
/>
</TouchableOpacity>
);
}
// export function ShuffleButton({ fill }: { fill: string}) {
// const [isShuffling, setShuffling] = useState(false);
// const handlePress = useCallback(() => setShuffling(!isShuffling), [isShuffling, setShuffling]);
// return (
// <TouchableOpacity onPress={handlePress} style={{ opacity: isShuffling ? 1 : 0.5 }}>
// <ShuffleIcon
// width={BUTTON_SIZE_SMALL}
// height={BUTTON_SIZE_SMALL}
// fill={isShuffling ? THEME_COLOR : fill}
// />
// </TouchableOpacity>
// );
// }
export function MainButton({ fill }: { fill: string }) {
const state = usePlaybackState();